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 Post subject: Rift Items + Update
PostPosted: Fri Feb 04, 2011 4:29 am 
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Turbo "milf hunter" Tabs
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Joined: Sun Feb 21, 2010 7:38 pm
Posts: 344
Jesus fucking christ it will never end.

http://www.teamfortress.com/

Also update details:

----------------------------------------------------

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Further improved engine handling of server queries.

TF2
Added Rift promotional items
New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
New achievement: Riftwalker
Updated several more models with optimizations and new LODs.
Fixed seeing a partial health bar in the upper left corner of the spectator menu.
Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
Fixed the The Essential Accessories hiding the Scout's hat/headphones.
Updated sounds for the Brass Beast.
Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
Changed default crosshair to be more opaque, like the custom crosshairs.
Fixed some missing surfaces on the bottom of the Pyro's mask.
Fixed the assister's name not being listed in the Fish humiliation and kill notices.
Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry.
Made the Jag gift wrappable.
Fixed seeing a badge on the player when a noisemaker is equipped.
Fixed particle effects on the Hustler's Hallmark.
Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' and 'unbindall' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo).
Updated Cp_Granary
Added a new entrance to the mid Red/Blue ramp rooms.
Clipping, lighting and perf improvements.
Tournament mode HUD fixes
Fixed seeing an empty alert tray under the stopwatch timer.
Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
Fixed the countdown when both teams are ready always reading "0 seconds"


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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 1:53 pm 
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Kind Of A Big Deal
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Joined: Sat Mar 13, 2010 11:01 am
Posts: 82
TurboTabs wrote:
Jesus fucking christ it will never end.


Before the Hats- and Itemswhores start to buy another game they will never play I just want to point on this little info in the TF2-Blog:

Quote:
The Sharpened Volcano Fragment and the Sun-on-a-Stick will be obtainable through crafting after the Rift pre-order period ends.


So this time no need to buy this game just for the items, as they will be there for everybody later. :D


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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 2:11 pm 
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People Know Me
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Joined: Tue Jun 01, 2010 1:29 am
Posts: 150
Location: London
TurboTabs wrote:
Updated Cp_Granary
Added a new entrance to the mid Red/Blue ramp rooms.
Clipping, lighting and perf improvements.


Not again it was ok before why mess around with it GODDAMNIT!

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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 2:26 pm 
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Very Very Sneaky
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Joined: Sun May 04, 2008 11:26 pm
Posts: 1337
Location: At my PC
Steppenwolf wrote:
So this time no need to buy this game just for the items, as they will be there for everybody later. :D


But it wont be genuine quality :shock:

Genuine quality items were introduced alongside the Sun-On-A-Stick and Sharpened Volcano Fragment as a part of the Rift promotion for those players who pre-ordered

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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 2:41 pm 
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God Walking Amongst Mere Mortals
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Joined: Wed Dec 23, 2009 1:36 am
Posts: 1852
RECON wrote:
Steppenwolf wrote:
So this time no need to buy this game just for the items, as they will be there for everybody later. :D


But it wont be genuine quality :shock:

Genuine quality items were introduced alongside the Sun-On-A-Stick and Sharpened Volcano Fragment as a part of the Rift promotion for those players who pre-ordered


shotgun one of the 4 pack when recon buys it :P

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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 3:13 pm 
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Very Very Sneaky
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Joined: Sun May 04, 2008 11:26 pm
Posts: 1337
Location: At my PC
I wont be buying this

Already paying for mutliple accounts on a much better MMO

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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 3:21 pm 
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God Walking Amongst Mere Mortals
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Joined: Wed Dec 23, 2009 1:36 am
Posts: 1852
RECON wrote:
I wont be buying this

Already paying for mutliple accounts on a much better MMO



tbh good shout ive never heard of it, and its only two weapons, i jsut thought id jump on the bandwaggon before it left the station to ensure i got a seat

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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 4:19 pm 
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Good games people. Good games!
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Joined: Sun May 04, 2008 11:34 pm
Posts: 3203
CUFC4LIFE wrote:
TurboTabs wrote:
Updated Cp_Granary
Added a new entrance to the mid Red/Blue ramp rooms.
Clipping, lighting and perf improvements.


Not again it was ok before why mess around with it GODDAMNIT!



Shut your moaning :p you dont play matchs on this map every evening waiting for somthing to break the ever lasting stalemates.

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 Post subject: Re: Rift Items + Update
PostPosted: Fri Feb 04, 2011 5:30 pm 
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People Know Me
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Joined: Thu Jul 24, 2008 2:17 pm
Posts: 239
Black Bob wrote:
CUFC4LIFE wrote:
TurboTabs wrote:
Updated Cp_Granary
Added a new entrance to the mid Red/Blue ramp rooms.
Clipping, lighting and perf improvements.


Not again it was ok before why mess around with it GODDAMNIT!



Shut your moaning :p you dont play matchs on this map every evening waiting for somthing to break the ever lasting stalemates.


Hear hear. Stalemate in yard is a dirty dirty whore.


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